Friday, February 29, 2008

Runescape Music

 

The New Music System:

The bards of Runescape have been handed the task of creating a music player that is simpler to use, offering more advanced options. Well, they have certainly managed it, and this week sees its release!

Previously, travelling across the world of RuneScape meant frequent changes of music, often playing only the early parts of songs. Now, our new music system plays songs all the way to the end, at which point a new song is chosen that is appropriate to your area - provided you have unlocked it of course!

There are a couple of exceptions to this rule: if you unlock a track by entering a new area, the system will interrupt your current song in favour of the new tune, ensuring that you hear all new songs. Also, if you encounter a boss NPC or start a cutscene with added music, the system will, of course, interrupt your current song to play the appropriate tune to accompany the action.

You still have the ability to manually choose your tunes by clicking on the song name. This will, of course, interrupt the current song to play your chosen tune, as it always has. We have also kept the 'loop song on/off' button (which now looks a little like a recycle symbol) so you can listen to your favourite song repeatedly.

Song Unlocking Information:

We have added a right-click option to locked song names in the music player, which will tell you exactly where to unlock it. This means that you don't need to hunt through the Knowledge Base to find out where "Throne of the Demon" can be unlocked, for instance.

The 500 Song Emote:

We have introduced a brand new emote, which is only available to those true adventurers who have unlocked 500 songs. As soon as this 500th song has been unlocked, you will be able to use the brand new 'Air Guitar' emote, with added sound - enjoy!

Sound Effect Improvements:

We have revisited many areas and quests, adding missing sounds and making various improvements to them. As you travel the world, you should notice new and improved sound effects, including:

  • Torches crackling in caves and dungeons
  • Floorboards creaking in Draynor Manor
  • Improved sounds for doors
  • Sounds for lighting/extinguishing lanterns and candles
  • Various improved background sounds

There are too many changes to list here, but hopefully the extra atmospherics will make your game experience more immersive and interesting!

Improvements to existing songs:

We have also made improvements to many existing songs and instruments in the game, some of which are obvious, some more subtle; see if you can find which ones have been changed!

We hope you enjoy the changes we've made to Runescape's audio this week. We are open to future suggestions, so keep them coming in!

- The Audio Team.


Edgeville Dungeon area improvement:

Venture, if you dare, into the depths of the newly-improved Edgeville Dungeon. Whether you want to dice with chaos druids or stand tall amongst giants then come on down, the graphically improved dungeon awaits you. Who knows, you might make it out alive - unlike some of the other inhabitants!


In other news...

Balance has been restored! Players can now obtain Summoning XP from the Tears of Guthix minigame. Genie lamps can also grant your Summoning wishes in a similar fashion.

Kebbit fur no longer floats when dropped on the floor. Now, it actually obeys the laws of gravity and will appear at the correct height.

The Carrallangar teleport in the Ancient Magicks spellbook wasn't teleporting to the right place. This has been fixed and you should now teleport to the correct location instead of arriving slightly further to the west.

The ogres and spiders outside of Oo'glog have been relocated slightly, as they were scaring the chinchompas away. Players can now hunt these creatures without as much interruption.

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Tuesday, February 26, 2008

Pawya and Grenwall Hunter Creatures

 

The pine forests of Isafdar provide a fresh hunting ground for intrepid box-trappers.

Two recently-discovered beasts have survived by avoiding the traps, pits and dire wolves of Isafdar, so will prove pretty elusive, even for experienced and knowledgeable hunters.

Pawyas are timid creatures that scour the forest in search of fruit to eat, hiding underground at the slightest noise.

It is rumoured that they are particularly fond of papaya - something of a rare commodity in their native environment.

Grenwalls, on the other hand, are carnivores with limitless appetites and a prickly attitude.

They will compete with you by hunting and devouring any pawya unfortunate enough to cross their path.

In order to outwit these tricky critters, experienced hunters will need to hone their skills by using a suitable bait to trap them...

Those who do succeed in trapping a grenwall will have access to a hefty slice of XP, as well as the spines that cover the creature's body.

Their tough, rigid nature makes them ideal for use as arrow shafts. In particular, the proprietors of the Yanille and Nardah Hunter stores are extremely keen to get their mitts on these items, so there may be some profit in it for you.

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Monday, February 25, 2008

Unbalanced Trade Removal:

 

From this moment on, no unbalanced trades may be made. This applies to every player, on every world, no matter if you are free-to-play or a member.

To read more about why we have made this change, please read the Development Diary: RuneScape vs Real-world Trading.

We would like to remind you that the Grand Exchange is a great option for buying or selling items, where you can purchase items at 5% above or below their market price. Additionally, balanced trades are still possible.

New 30,000gp Trade Margin!:

Note: The following changes only apply if you are on a members' world.

Today, we have made a change to the planned 3,000gp trade margin for today's release. Instead, we are basing your trade margin on the number of Quest Points you have, giving you more flexibility when making balanced trades.

Having read your Forum posts and noted all of your feedback, we have come to the decision that you should have a margin of up to 30,000gp!

Originally, the total value of any items being given in a balanced trade would have had to be within a margin of 3,000gp of the items being received. Instead, we are increasing this margin according to the number of quests you have completed. As an example, a player who has 150 Quest Points will be able to receive items with a market value of 21,000gp above or below the items they are offering.

No matter how many Quest Points you have, it will take 15 minutes before your gp limit resets.

Any individual trade is limited by the lower of the two players' limits. For example, if a player with 100 Quest Points is trading with a player on 30 Quest Points, then both players will be limited to a 3,000gp difference every 15 minutes.

The table below will give you a rough idea of the value that applies to you.
QP Trade Margin
200 or more 30,000
190 28,200
180 26,400
170 24,600
160 22,800
150 21,000
140 19,200
130 17,400
120 15,600
110 13,800
100 12,000
90 10,200
80 8,400
70 6,600
60 4,800
50 or less 3,000

Your limit increases for every Quest Point that you gain. As more quests are introduced, with more Quest Points, we may decide to increase the above values.

For more information on unbalanced trades, please read the Knowledge Base article.

Duel Arena:

It is not only trades that are affected by Quest Points. We have also increased the staking cap for Duel Arena, in the same way. Using the table in the '3,000gp Rule Changes' section, you will be able to find out your new limit for gaining or losing items in staked duels. This does not apply to duel tournaments.

This increase also applies to the Rat Pits minigames.

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